Streets Poker

Posted : admin On 4/15/2022

Street Individual parts of the game or cards dealt are called streets. In Texas Hold'em, for example, the turn is the 4th street since the turn card is the fourth communal card to be dealt. Related Topics: Flop, Turn, River Synonymns: streets. Created by frosst on July 30, 2009. A round of betting in poker, usually occurring as the result of a card(s) being dealt. In Hold 'Em and Omaha, the river card and betting round is known as 5th street. The card in a round of betting for which only one new card is dealt or revealed. The street number identifies the number of cards each player has at that point in a stud game or the number of board cards that have been revealed in a community card game. EXAMPLE: 'Fourth street was the Jack of spades.' APPLIES TO: Online and Land-based Venues. The round of betting immediately after the third card is dealt; the first round of betting in stud games. EXAMPLE: 'I raised on third street.' APPLIES TO: Online and Land-based Venues. GAME CATEGORY: Stud Games. The door card in 7-card stud games; the third card dealt in stud games. EXAMPLE: 'I had an Ace on third street.'

Fifth Street
1. The fifth card delivered in a stud game
2. The betting round that follows the delivery of the fifth card.
In certain poker games, the “street” that you are on is used as a metaphor to describe what part of the hand you have progressed to. In these games, the number of cards that you have been dealt is equivalent to the “street” that you are on. If you have three cards, you are on “third street,” if you have five cards in your hand you are on “fifth street,” and so on. It is important to note that “street” can refer to both the actual card that is delivered as well as the betting round that immediately follows. For example, in the case of “fifth street,” the fifth card that is delivered is fifth street, but during the betting round that follows, you are said to be “on fifth street.” Sometimes, the word “street” is dropped, in which case, you are said to be “on fifth.” This terminology is most commonly used in Seven Card Stud games. It can also be used in flop games, but its usage is slightly different in this context.
In a Seven Card Stud game, after the antes are posted, and prior to the initial betting round, each player is dealt three cards. This is called the “starting hand.” The betting round that follows the delivery of the starting hands is referred to as third street, because all players have three cards at this point. There is no first or second street. As the hand progresses, the street numbers run from third street to seventh street, which is commonly called “the river.”
Fifth street in a Seven Card Stud game is particularly important for a number of reasons. For one thing, it is the earliest you can complete a five card poker hand. When a player completes his hand on fifth street, he often has a substantial advantage over the field. Depending upon the field, he may or may not get credit for completing his hand on fifth, and he will often get good action the rest of the way from the players who do not give him credit.
Fifth street is a crucial point of commitment to the hand. If you elect to call a bet on fifth street, it will often cause you to commit to call the rest of the way. This is fine if you can legitimately justify a call on fifth, but if you are chasing with a bad hand, it can get costly. It is not a time to make speculative calls, because not only is the bet amount twice as much as it was on fourth street, you also have one fewer cards left to make your hand with.
The other players in the game know that fifth street is often a make or break card for the field. For this reason, it is common for plays to be made on fifth, in an attempt to thin the field. The player who bet on fourth street will often make a continuation bet on fifth, even if they have not improved. It is also common for a player to represent a hand which he does not have by betting or raising on fifth street.
Occasionally, the post flop betting rounds in a flop game are also referred to as streets, although they are most commonly referred to as flop, turn, and river. In a flop game, the streets are numbered differently than they are in a Seven Card Stud game. In a Stud game, the streets are numbered according to the total number of cards in each player’s hand. This means that the streets run from 3rd through 7th. In a flop game, the streets are numbered only by the number of community cards on the board. Since there are ultimately only five cards on the board in a flop game, beginning with a three card flop, the streets run from 3rd to 5th. This means that the flop is third street, the turn is fourth street, and the river is fifth street. It is fairly rare, though not unheard of, to hear the cards or the betting rounds in a flop game be referred to as streets.
Also, Positively Fifth Street is a poker book written by James McManus.
Usage: Folded On Fifth Street, Raised On Fifth Street, Caught An Ace On Fifth Street
Previous Poker Term: Family Pot
Next Poker Term: Fill-UpMason MalmuthTwo Plus Two Magazine, Vol. 8, No. 7
  • General Guidelines
  • Seven Card Stud
  • Limit Texas Hold'em

Play on the Later Streets

Even though the most important decision you will make in seven-card stud is on third street, you don’t want to neglect the later streets. Winning depends on correctly assessing an infinite number of situations, and errors in judgment can spell disaster. The tips that follow will help you to recognize and take advantage of profitable opportunities, as well as to dodge the perils, often encountered on fourth street and beyond.

It’s very dangerous when an opponent pairs his door card.

When this happens, you should exercise caution, as there is a good chance that your opponent now has three of a kind. And even if he doesn’t have trips, he’s still likely to hold a quality hand. So unless your hand is also of high value or the pot is large, you should throw your cards away.

If you make what appears to be the best hand on a later street, you should bet out.

In seven-card stud, it’s generally a mistake to check a hand that you think is the best. For example, suppose you make a flush on sixth street. Since some of your suited cards are exposed, your opponent will suspect a flush, and if you check, he will often check behind you. As a result, you not only might lose a double-sized bet, but the free card you give may cost you the pot as well.

It’s sometimes correct to check and call.

Suppose your opponent catches a third suited card and you think he may now have a flush. Although being aggressive in many situations is the best strategy, this is not one of them. The correct play here is to check and call. If your opponent does have a flush, you save money since you don’t have to call a raise; if he doesn’t have a flush, he often will bet to represent one, so the money goes into the pot anyway.

You usually should call on fifth street when you have a small pair and a high overcard to an opponent’s probable pair.

In seven-card stud, it’s often correct to chase, particularly when your hand has a strong potential of beating the hand you are up against. This means that you should call a fifth-street bet from a probable high pair when you have a smaller pair and an overcard kicker, especially if your kicker is an ace, as long as your hand is live and you have no reason to believe your opponent has two pair.

If you go to sixth street, almost always go to the river.

In general, if you have called the fifth-street bet, it’s correct to also call the bet on sixth street and look at the last card. The reason for this is that the pot typically has grown large enough and you usually have enough ways to win, even with a weak holding, that it’s profitable to call. However, if your opponent makes something extremely threatening on sixth street and your hand is weak, it obviously is correct to fold.

If you can beat a bluff, you usually should call on seventh street.

Unless your hand is completely hopeless, folding on the river can be a costly mistake. You have to catch a bluff only once in a while for your calls to be correct. This is because the typical seven-card stud pot is large relative to the last bet.

Spread Limit Strategy Changes

Most of the strategy already discussed for structured-limit games also applies to spread-limit games. However, there are a couple of basic differences.

Poker

Street Meaning Poker

First, you should be willing to play a lot of weak hands for just the bring-in — typically either 50 cents or $1 in a $1-$4 or $1-5 seven-card stud game. But remember to consider your position. If you are early to act and a lot of high cards are behind you, it’s still best to throw away all weak hands, even if the cost to enter the pot is only 50 cents. In most cases, you also should discard speculative hands if someone raises after you have called the bring-in.

The second major difference in strategy concerns raising. When you have a good hand, you definitely want some opponents. So you generally should not raise the maximum on third street if no one has yet voluntarily entered the pot. Wait for the later rounds to bet the maximum.

For example, suppose you have a big pair and no one is in the pot yet, except for the bring-in. In this situation, it is usually best to raise only $2 instead of the $4 or $5 maximum to ensure that you get some competition. You don’t want to win just 50 cents with a pair of aces.

Selected Odds

Knowing the precise odds is not necessary to be a successful poker player. All you need is a good understanding of your chances in a given set of circumstances. This being said, what follows are some of the more useful odds for seven-card stud, which are provided mainly for their interest alone.

The First Three Cards

Starting HandOdds
Three of a Kind424-to-1
A Pair of Aces76-to-1
Any Pair5-to-1
Three Suited Cards18-to-1

Other Odds of Interest

● If you start with three suited cards, the odds against making a flush are 4.5-to-1.

Street Poker Terms

● If you have four suited cards on fourth street, the odds against making a flush are 1.5-to-1, but with only three suited cards on fourth street, the odds increase to 8.5-to-1.

● If you start with a pair, the odds against making two pair are 1.4-to-1, and the odds against making three of a kind or better are 4.1-to-1.

● If you start with three of a kind, the odds against making a full house or better are 1.5-to-1.


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